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How to synchronize two objects' animation with same controller

Discussion in 'Animation' started by TanselAltinel, Jan 31, 2016.

  1. TanselAltinel

    TanselAltinel

    Joined:
    Jan 7, 2015
    Posts:
    147
    Hi,
    I have two (actually more) different objects with same animator controller.
    They are being enabled at different times, but I want the animation to be synchronized, i.e. play same frames regardless of the enable time.

    I can set an object as master, or get parent to reach a reference frame, but still, I'm not sure how to synchronize or set same frame to play.

    Regards.
     
  2. TanselAltinel

    TanselAltinel

    Joined:
    Jan 7, 2015
    Posts:
    147
    So I guess there is no way to do this in Unity.
     
  3. TanselAltinel

    TanselAltinel

    Joined:
    Jan 7, 2015
    Posts:
    147
    avishaishai likes this.
  4. rponnie_unity

    rponnie_unity

    Joined:
    Apr 10, 2018
    Posts:
    12
    Looks promising.

    I'm running into the same problem, but could someone please do a tutorial for the newbies that don't know what script to attach to what object, and where to call what ? I just started with Unity and have almost no experience with scripting.

    That would be great,

    Thanks.