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How to support multiple versions of Unity wrt Android NDK

Discussion in 'Editor & General Support' started by ColinAmuzo, Mar 9, 2018.

  1. ColinAmuzo

    ColinAmuzo

    Joined:
    Mar 20, 2013
    Posts:
    46
    Hi

    We have multiple different versions of Unity installed on a single build machine. We are wanting to move our Android builds to using IL2CPP. The problem is that one of our Unity versions (2017.3) requires a different NDK version to the others, and the NDK path seems to be shared across all versions of Unity.

    How can we resolve this issue? Do we have to have a different build machine for Unity 2017.3?

    Thanks.

    Colin
     
    mikhailrublev likes this.
  2. mikhailrublev

    mikhailrublev

    Joined:
    Mar 13, 2018
    Posts:
    3
    Same problem...
     
  3. Joe-Censored

    Joe-Censored

    Joined:
    Mar 26, 2013
    Posts:
    11,847
    You try the steps in the docs yet?

    https://docs.unity3d.com/Manual/android-sdksetup.html

     
  4. ColinAmuzo

    ColinAmuzo

    Joined:
    Mar 20, 2013
    Posts:
    46
    The problem with that is that it seems to be a setting shared across all installed versions of Unity, so the older versions which expect r10e (or whatever) will stop working.