Hi everybody, I'd like to know how i can store 5 000 prefabs in my map editor script because i need to have all this objects loaded to use at runtime. I tried first to put all the prefabs in a GameObject array but it freezes/crashes in editor and use too much memory. I tried now to load all prefabs in Resources folder with Resources.LoadAll but i don't now if its good for memory. I'd like to have another variable with all the sprites associated with each prefab but when I add the sprite array, i have a problem with memory. So I don't really know how to do this. I think it is good to load only objects i use but for example, with the search tool of the map editor i need to check if all objects corresponds with the search. So i'd like to know how to store many prefabs in c# script or if there is another method to load objects and access to it quickly at runtime. So I hope you can help me about this, Thank you so much!