Hi there, I have a scene with multiple characters (1 original GameObject and other copies of it) and I was implementing a script to allow me to change the controls from one character to another whenever I press a specific key. It turns out that I noticed a strange behavior that only happens when I have more than 1 active character in the scene. If I have a single active character Gameobject active, it behaves well, no strange left sliding happens. As soon as I enable (SetActive=true) the other character Gameobject, both of them start to slide to the left, and if one character touches the other it slides even faster in some direction. Both characters have a Physical2D material applied to them with 0 bounciness and friction. I did it in order to avoid having them sticking on the walls. How can I do to stop this from happening and at the same time be able to have my chars not "gluing" on the wall when jumping and colliding with it? (Obs.: I already tried to apply the Physical2D material to the floor/ walls...and removed it from the chars, but it did not work also) Thanks in advance!