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Question How to,.. Stereoscopic image to Skybox/dome for VR

Discussion in 'VR' started by realburnpepper, Mar 24, 2022.

  1. realburnpepper

    realburnpepper

    Joined:
    Mar 24, 2022
    Posts:
    2
    Hey there. I've rendered a stereoscopic 360 image out of Cinema4D/Octane. Have an Oculus Quest2 setup and would like to place the stereo Image as a sky(box)/(dome)? I'm brand new to unity and searching for tipps :) Thank you.
     
  2. arfish

    arfish

    Joined:
    Jan 28, 2017
    Posts:
    777
  3. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    219
    For URP, panoramic sky shader (in stereoscopic (3D) mode) is working wery well in Quest 2. You do not need any special shader.

    check "3D Layout"

    upload_2022-3-28_18-10-50.png
     
    Last edited: Mar 28, 2022
  4. realburnpepper

    realburnpepper

    Joined:
    Mar 24, 2022
    Posts:
    2
    Thank you very much! I'll try this ;) greets Bjoern
     
  5. ikdd88

    ikdd88

    Joined:
    Apr 6, 2020
    Posts:
    6
    Hi, I know this is a bit old, but anyone that has used the panoramic shader and 3D layout could share the resolution of the stacked stereo image? I see a blurry skybox.
    @fuzzy3d, can you answer this?
    Thanks!
     
  6. fuzzy3d

    fuzzy3d

    Joined:
    Jun 17, 2009
    Posts:
    219
    Maximum. Depending on the end device, use the maximum possible resolution.