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Question How to start with a simple Animation

Discussion in 'DOTS Animation' started by Santonian, Jul 7, 2022.

  1. Santonian

    Santonian

    Joined:
    Sep 23, 2020
    Posts:
    20
    Hello everyone,

    I have a little (almost) pure ECS project. I am using the latest DOTS Release 0.5x with 2020.3 (switching to 2021 soon) and I did understand, that I cannot use the DOTS Animation package anymore.

    I am working on a base building game in isometric view and want to have a door with an opening animation.

    What is the best way to handle this with my setup and at this point of the dots development state?

    I know this has been asked before, but after the dots release 0.5x, I am not sure what to do and what to look for.

    I anyone could point me in the right direction this would be highly appreciated.

    thx
    Reinhard
     
  2. DreamingImLatios

    DreamingImLatios

    Joined:
    Jun 3, 2017
    Posts:
    4,266
  3. Santonian

    Santonian

    Joined:
    Sep 23, 2020
    Posts:
    20
    Hi,
    thank you for the reply.

    After reading https://forum.unity.com/threads/animation-status-update-q2-2022.1266089/ I was under the impression that I could use Mecanim with 0.5x but that was obviously an incorrect assumption.

    Anyway, I looked a little bit into VAT, thank you for pointing that out, but right now, that's too sophisticated for what I want to do right now.
    I bookmarked the github, I might need that later down the line.

    Hence I only have the need to do very simple translation-based animation. (e.g. sliding a door open) I will go with your first option. That should be fine for my prototype, even though I would have liked to dive into the Animation stuff... but one has to stay focused, right? ;-)

    cheers
    reinhard
     
  4. DreamingImLatios

    DreamingImLatios

    Joined:
    Jun 3, 2017
    Posts:
    4,266
  5. ThynkTekStudio

    ThynkTekStudio

    Joined:
    Sep 4, 2021
    Posts:
    59