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Question How to specifically build one group

Discussion in 'Addressables' started by PasoUnleashed, Jul 16, 2023.

  1. PasoUnleashed

    PasoUnleashed

    Joined:
    Apr 8, 2016
    Posts:
    3
    I want to make an addressable content update where I only build one group exactly regardless of which groups have already changed, I want to do this multiple times throughout the lifecycle of one player build. What I noticed is that I can do this by creating multiple catalogs, and when I load them I do some culling of the ResourceLocator's entries, I have couple of other ways for handling multiple catalogs. What is the recommended way to achieve what I want here?
     
    rahulkamra likes this.
  2. Jribs

    Jribs

    Joined:
    Jun 10, 2014
    Posts:
    154
    I am curious about this as well.

    When using addressables with a separate build machine, updating the project from a repo will somehow mark all of the addressables as different even though nothing was changed and end up doing a full rebuild when it really just needed to update 1 tiny prefab.
     
  3. rahulkamra

    rahulkamra

    Joined:
    Aug 16, 2013
    Posts:
    15
    I was stuck on the same problem ,may be someone on unity can help on this.