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How to show hands and controllers with XR Plugin?

Discussion in 'AR/VR (XR) Discussion' started by green-giant, Apr 9, 2020.

  1. green-giant

    green-giant

    Joined:
    Jun 21, 2013
    Posts:
    24
    I am working with the Oculus Rift S. In The past I could import the Oculus Integration, add an OVRCameraRig and LocalAvatar and I would be able to play the app and see my hands and the controller they are holding. That system is now marked as deprecated and no longer seems to work properly (launches SteamVR and shows old pre Rift S touch controllers, that do not track hands properly). With the new XR system I can add the Oculus plugin and convert the camera to an XR rig to get the head tracking working, but no hands or controllers. How can I get the hands and and controllers into the scene? Just to clarify I don't mean red lasers, or an Empty that I can stick a cube on. I mean the actual articulated hands with the actual representative controllers I am holding.
     
  2. salvolannister

    salvolannister

    Joined:
    Jan 3, 2019
    Posts:
    37
    I have the same problem with the Vive Cosmos, did you have any progress?
     
  3. hessex

    hessex

    Joined:
    Jul 24, 2019
    Posts:
    7
  4. Real-LifeAssets

    Real-LifeAssets

    Joined:
    May 9, 2020
    Posts:
    3
    what puzzles me is why isn't it part of the XR rig by default?
     
    DigitalIPete2, KAPastor and Arclite83 like this.
  5. KAPastor

    KAPastor

    Joined:
    Jan 28, 2019
    Posts:
    2
    DigitalIPete2, Mccbbi and stychu like this.
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