Hello, I'm currently working on a application on Hololens. But I'm facing a problem. Context : - I have an application with fixed UI (as explained in this topic https://forum.unity3d.com/threads/unity-ui-on-the-hololens.394629/) with classic 2D UI (buttons, etc) - I'm showing several Holograms My Problem : - I would like to show information about the hologram. I need these information to be 2D UI (with canvas, etc) and to be fixed in the 3D World (and facing the user -> Billboard.cs from HoloToolkit) Is it possible to do it ? If yes, how ? Thanks for reading. Don't hesitate to ask for further information
There are a few ways, you could use the Billboard.cs from HoloTool Kit. Basically you need to implement a few pieces: -Anchor for the position with a world lock -Then have the object use the transform.LookAt() to look at the camera There are probably more than a few ways to do this
What Wesley said, plus you might want to save the anchors to the local storage device so when you launch the app it brings them back to the same position. Have a look at WorldAnchorStore