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Resolved How to sharp my camera

Discussion in 'General Graphics' started by Fynn_GER, Feb 11, 2023.

  1. Fynn_GER

    Fynn_GER

    Joined:
    Jun 30, 2020
    Posts:
    9
    Hello,
    I am prototyping around with a real world map and i have some problem with sharp frames.
    When i zoom in the picture is very sharp but from far you see just some weird constellations.
    I have attached two screenshots one from far and one from near.
    I want to look as sharp as i look in the near distance in the far distance is this possible and how can i get there?
    From the highest point to the bottom of the terrain there is a distance of 6500 and the water is not painted on the terrain its just a plane i put in the right height to simulate water.
    Thanks for answering :D
     

    Attached Files:

  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,456
    If it's a texture maybe disable mipmaps?
     
  3. Fynn_GER

    Fynn_GER

    Joined:
    Jun 30, 2020
    Posts:
    9
    this was not the problem to me
     
  4. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    4,456
    Wait I just checked again. A distance of 6500? Is that 6500 units in unity or scaled?
    If units/meters, then that might cause issues
     
  5. Fynn_GER

    Fynn_GER

    Joined:
    Jun 30, 2020
    Posts:
    9
    its in unity and i got rid of it kind of i just set the terrain height and the y axis of the water plane higher now i have a sharp picture. Sometimes unity is like a bag of surprises. Thanks for your help tho :D
     
    DevDunk likes this.