Hi, helpful community! I have a PlayerBody prefab with a single gameobject that has: — PhysicsBody component (set to Dynamic) — PhysicsShape component with Collide collision response. Also I have 2 types of game elements — Obstacles and HealthBoosters. Obstacles — Static. HealthBoosters — Kinematic. The idea is to collide with Obstacles and trigger HealthBoosters. Is it possible to have a setup with a single PhysicsShape on PlayerBody to collide and trigger? How to correctly assign CollisionFilter (should the player's collision filter set CollidesWith to HealthBooster value, or it is enough to have that on HealthBooster itself)? Will I get 2 collision events, if both of the collided entities are set to CollideRaiseCollisionEvents?