Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. Dismiss Notice

Question How to setup a Mecanim character to play face animation?

Discussion in 'Animation' started by adamz, Aug 26, 2022.

  1. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    Hey everyone. I have a character that has 10 different facial animations included within the FBX. When I bring that to Unity as a Generic Rig, the face animation plays correctly. As soon as I change it to Mecanim, only the jaw moves.

    I tried creating an animator controller, with the base layer being an idle animation. Then I added another layer below that one and added my looping face animation with Additive and Weight:1. Still I only get the jaw moving.

    What am I missing? Thanks!

    Screenshot.jpg
     
  2. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    Anyone have any ideas? Thanks.
     
  3. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,558
    On your animations make sure in the Mask Option to Add all the new bones that are not included on the Humanoid:
    upload_2022-10-10_15-15-24.png
     
    adamz likes this.
  4. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,192
    Thanks for this.