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Question How to setup a Mecanim character to play face animation?

Discussion in 'Animation' started by adamz, Aug 26, 2022.

  1. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,166
    Hey everyone. I have a character that has 10 different facial animations included within the FBX. When I bring that to Unity as a Generic Rig, the face animation plays correctly. As soon as I change it to Mecanim, only the jaw moves.

    I tried creating an animator controller, with the base layer being an idle animation. Then I added another layer below that one and added my looping face animation with Additive and Weight:1. Still I only get the jaw moving.

    What am I missing? Thanks!

    Screenshot.jpg
     
  2. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,166
    Anyone have any ideas? Thanks.
     
  3. Malbers

    Malbers

    Joined:
    Aug 7, 2015
    Posts:
    2,552
    On your animations make sure in the Mask Option to Add all the new bones that are not included on the Humanoid:
    upload_2022-10-10_15-15-24.png
     
    adamz likes this.
  4. adamz

    adamz

    Joined:
    Jul 18, 2007
    Posts:
    1,166
    Thanks for this.