Search Unity

Question How to setting AR Project using ARKit

Discussion in 'AR' started by RimeoLee, Jul 24, 2022.

  1. RimeoLee

    RimeoLee

    Joined:
    Apr 21, 2020
    Posts:
    1
    Hello, I'm working on setting up an AR project.

    However, there is an error that the background image is broken as shown in the attached picture.

    I am using ARKit and AR Foundation, and I have finished checking XR Plugin-in Management > ARkit in the project setting. And I checked the version and even the Requirements ARKit support check box in Player > IOS.
    Why is this error occurring?
     

    Attached Files:

  2. DevDunk

    DevDunk

    Joined:
    Feb 13, 2020
    Posts:
    5,063
    What unity version?
    What ardk/ar foundation?
    What are you trying to do?
    What should it do?
    What happens in play mode in editor?
    Latest IOS version?
     
    andyb-unity likes this.
  3. platypusslaps

    platypusslaps

    Joined:
    Jun 23, 2022
    Posts:
    2
    Im having the same issue.

    To the above question: Latest everything. Nothing happens in Play mode in editor: just black.
     
  4. platypusslaps

    platypusslaps

    Joined:
    Jun 23, 2022
    Posts:
    2
    All Im trying to do is get the particle system to appear on my phone.
     
  5. mikeyrafier98

    mikeyrafier98

    Joined:
    May 19, 2022
    Posts:
    37
    To answer @platypusslaps question, AR system from AR Foundation cannot be run on play mode in Unity Editor because it doesn't recognize the AR system. It also doesn't have play mode feature, unlike the other SDKs, so only can be run on phone, or use another 3rd tools/methods to enable this

    For this forum question, I also curious not only the software but also the phone hardware that being used.
    • What the specification of iPhone/iPad you use?
    • The current OS of the smartphone/tablet?
    • Does your phone/tablet has support the current version of ARKit?
    This could help: