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Question How to set up URP for a mobile project

Discussion in 'Universal Render Pipeline' started by Ulises_P, Aug 23, 2020.

  1. Ulises_P

    Ulises_P

    Joined:
    Feb 4, 2018
    Posts:
    15
    I've just started a new project and decided to use URP. I created a pretty simple 3D scene and I've been testing directly in the editor, but now when I build the project for Android (I'm testing on a Pixel 2) the screen is just full of static, unable to render properly anything on the screen.

    I'm attaching a screenshot of how it looks.

    So I'm wondering if I'm missing any settings since it's just a pretty simple scene and is not working.
     

    Attached Files:

  2. Ulises_P

    Ulises_P

    Joined:
    Feb 4, 2018
    Posts:
    15
    I removed Vulkan from the Graphics APIs section in the project settings and is working now
     
    X28 likes this.
  3. pouyan4938

    pouyan4938

    Joined:
    Jul 5, 2018
    Posts:
    3
    hi i have j7 2015 and had OpenGl v3.1. but my bloom is not show in my device. plus i testing on A10s device which had OpenGl v 3.2 and it working.
    do you have any solution for it?