Hi, I'm just learning the new DOTS physics and HAVOK. So I'm trying to have a skinned mesh character interact with a couple of balls. The balls and the rest of the world are converted to entities and are bouncing around fine. The Skinned mesh carrys a bunch of Physics Shapes on the bone structure (as shown in the Unite Demo). However, if I "convert and destroy" the Skinned Mehs, unity (2019.3.f6) reliably crashes, if I "convert and inject game Object" the animation is fine, colliders are moving correctly, but they are not included into the physics world. What did I miss?