Hello, I am trying to set the realtime shadow resolution of a point light, but It doesn't update in the inspector nor can I see any changes in the scene-view.. I have it set to low in the inspector. When I change things like LightShadows and LightRenderMode it works fine. but nothing seems to work for shadowResolution. I found a thread that informed me its possible that urp doesn't support changing shadow resolution at runtime, but how could I Instantiate a point light at runtime, and change its settings? This is what I'm trying here: Code (CSharp): _light.shadowResolution = LightShadowResolution.High; Obviously, I'm missing some key information here.. Any thoughts?