In Unity 5 the incoming light is not multiplied by 2 anymore in the (default) shaders. So in Unity 4 I had a brightness of 7 set on my point light. Naturally this was converted to 14 in Unity 5 which works temporarily. However as soon as I try to modify the Light Intensity it is clamped to 8 and I can't change it again. When I try to modify the Brightness via script it is also clamped to 8, even though I set 14. So how can I set a Light Intensity Value in Unity 5 that is equivalent to 7 in Unity 4? Bright lights are the main characters in my project, so this is a game breaking problem.