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Question How to SET Oculus Quest 2 Fixed Foveated Rendering (FFR) using XR Interaction Toolkit and URP

Discussion in 'VR' started by hammed_arrow, Jan 12, 2022.

  1. hammed_arrow

    hammed_arrow

    Joined:
    Dec 8, 2021
    Posts:
    2
    How can I access Oculus VrApi to set Fixed Foveated rendering using XR Interaction Toolkit
     
  2. Tanya_Li

    Tanya_Li

    Unity Technologies

    Joined:
    Jun 29, 2020
    Posts:
    105
    You could try using
    Code (CSharp):
    1. Utils.SetFoveationLevel(int level)
    API in Oculus XR SDK.
     
  3. hammed_arrow

    hammed_arrow

    Joined:
    Dec 8, 2021
    Posts:
    2
    Thank you! I can access it now.