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How to set "Normal Map" on VFX Graph?

Discussion in 'Visual Effect Graph' started by delevinying, Aug 9, 2021.

  1. delevinying

    delevinying

    Joined:
    Jul 18, 2018
    Posts:
    2
    upload_2021-8-9_11-56-47.png
    How to set Normal Map on right? why different ?

    Left is example,Right can't set Normal map , Why?
     
  2. Marie_G

    Marie_G

    Unity Technologies

    Joined:
    Mar 9, 2021
    Posts:
    76
    Hello Delevinying,

    In the Inspector of your particle output you can check the "Use Normal Map" check box, this should give you access to the normal map slot.

    Does this solve your issue?
     

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    vanyfilatov, luizero00 and Endlesser like this.
  3. Endlesser

    Endlesser

    Joined:
    Nov 11, 2015
    Posts:
    89
    I checked the simple particle system's output inspector but there's no such "Use Normal Map" option among them, in fact there're many options are gone, which makes me wonder is it supported not only by VFX cases with HDRP but also VFX cases with URP? thx

    upload_2021-9-22_16-11-28.png
     
  4. Marie_G

    Marie_G

    Unity Technologies

    Joined:
    Mar 9, 2021
    Posts:
    76
    Hello,
    The simple particle system (default one) uses an unlit output. Normal maps are only accessible for lit output as this functionnality is directly linked to the scene lighting informations.
    Lit output for URP are available in 2021.2.0b1
    https://unity3d.com/fr/unity/beta/2021.2.0b1
     
  5. Endlesser

    Endlesser

    Joined:
    Nov 11, 2015
    Posts:
    89
    Figures, my VFX stay at 10.4 with 2020.3.
    Thx again for your reply~
     
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