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How to set new material to use standard shader in editor?

Discussion in 'General Graphics' started by Xhitman, Mar 22, 2018.

  1. Xhitman

    Xhitman

    Joined:
    Oct 30, 2015
    Posts:
    452
    When I drag a texture file to object in scene, editor will automatically create a material. The problem is the new material do not use standard shader, sometimes it uses other shader. How can I force editor to only use standard shader?