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How to set NeoVim as external script editor on macOS in 2022?

Discussion in 'Editor & General Support' started by raining_day0513, Feb 13, 2022.

  1. raining_day0513

    raining_day0513

    Joined:
    Dec 3, 2019
    Posts:
    9
    As title. I have tried many ways on the Internet and read many threads on this forum. The most promising post is this one: https://forum.unity.com/threads/unity3d-with-vim.355814/#post-7892389 (linked to my reply), in short, the picture describing my problem is the same as this reply on the same thread: https://forum.unity.com/threads/unity3d-with-vim.355814/#post-3420892

    The other answers are too old and cannot be applied nowadays.

    I'm using macOS 12.2. I build neovim from the source. I tried following this tutorial, Configure (Neo)Vim for Unity Game Engine Development (chrislabarge.com), to create a script that should be selectable when I hit "Browse...", but the script dimmed out so I stuck.
     
    Last edited: Feb 13, 2022
  2. raining_day0513

    raining_day0513

    Joined:
    Dec 3, 2019
    Posts:
    9
    I resolved this myself. Boring forum :)
     
    tgienger likes this.
  3. curious_toast

    curious_toast

    Joined:
    Apr 7, 2022
    Posts:
    1
    Hey, can you share what you did to resolve this?
     
  4. tgienger

    tgienger

    Joined:
    Jul 18, 2013
    Posts:
    45
    It's rare one comes across another wanting to use nvim for unity. You should at least write down what you did to get it accomplished :)