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How to set max rotation of a GameObject

Discussion in 'Scripting' started by inigo5897, Jul 26, 2022.

  1. inigo5897

    inigo5897

    Joined:
    Jan 30, 2022
    Posts:
    2
    Hello everyone! Just asking for a bit of help since I'm a begginner and found a huge obstacle. I'm creating a small bike game and im trying to make the bike tilt while steering. The thing is that the bike will keep steering, even clipping through the floor. I've tried many things but I don't quite get it. Thanks in advance!!
    Code (CSharp):
    1.     void TiltBike()
    2.     {
    3.         float verticalAxis = Input.GetAxisRaw("Vertical");
    4.         float horizontalAxis = Input.GetAxisRaw("Horizontal");
    5.  
    6.         if (Input.GetKey(KeyCode.A))
    7.         {
    8.             transform.Rotate(Vector3.forward * speed * Time.deltaTime);
    9.         }
    10.         if (Input.GetKey(KeyCode.D))
    11.         {
    12.             transform.Rotate(-Vector3.forward * speed * Time.deltaTime);
    13.         }
    14.     }
     
  2. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,947
    Steps to success:

    - track your own notion of angle in a
    private float angle;
    variable

    - adjust
    angle
    with your inputs

    - clamp
    angle
    with
    Mathf.Clamp();


    - use
    angle
    to generate a rotation (or localRotation), such as:

    Code (csharp):
    1. transform.rotation = Quaternion.Euler( 0, 0, angle);
     
    inigo5897 likes this.
  3. inigo5897

    inigo5897

    Joined:
    Jan 30, 2022
    Posts:
    2
    Thank you very much for your quick response! I'm very sorry but I dont quite know how to implement those tricks on my code. If you could explain a bit further I would appreciate that a lot.
    Thank you very much!
     
  4. Kurt-Dekker

    Kurt-Dekker

    Joined:
    Mar 16, 2013
    Posts:
    36,947
    There's really no way to break it down further than that in a little text box like this one. You might want to set this gently aside and work through a few basic coding tutorials. When you do, keep this in mind:

    Tutorials and example code are great, but keep this in mind to maximize your success and minimize your frustration:

    How to do tutorials properly, two (2) simple steps to success:

    Step 1. Follow the tutorial and do every single step of the tutorial 100% precisely the way it is shown. Even the slightest deviation (even a single character!) generally ends in disaster. That's how software engineering works. Every step must be taken, every single letter must be spelled, capitalized, punctuated and spaced (or not spaced) properly, literally NOTHING can be omitted or skipped.

    Fortunately this is the easiest part to get right: Be a robot. Don't make any mistakes.
    BE PERFECT IN EVERYTHING YOU DO HERE!!

    If you get any errors, learn how to read the error code and fix your error. Google is your friend here. Do NOT continue until you fix your error. Your error will probably be somewhere near the parenthesis numbers (line and character position) in the file. It is almost CERTAINLY your typo causing the error, so look again and fix it.

    Step 2. Go back and work through every part of the tutorial again, and this time explain it to your doggie. See how I am doing that in my avatar picture? If you have no dog, explain it to your house plant. If you are unable to explain any part of it, STOP. DO NOT PROCEED. Now go learn how that part works. Read the documentation on the functions involved. Go back to the tutorial and try to figure out WHY they did that. This is the part that takes a LOT of time when you are new. It might take days or weeks to work through a single 5-minute tutorial. Stick with it. You will learn.

    Step 2 is the part everybody seems to miss. Without Step 2 you are simply a code-typing monkey and outside of the specific tutorial you did, you will be completely lost. If you want to learn, you MUST do Step 2.


    Of course, all this presupposes no errors in the tutorial. For certain tutorial makers (like Unity, Brackeys, Imphenzia, Sebastian Lague) this is usually the case. For some other less-well-known content creators, this is less true. Read the comments on the video: did anyone have issues like you did? If there's an error, you will NEVER be the first guy to find it.

    Beyond that, Step 3, 4, 5 and 6 become easy because you already understand!

    Here are some great starting points:

    Imphenzia / imphenzia - super-basic Unity tutorial:



    Jason Weimann:



    Brackeys super-basic Unity Tutorial series:



    Sebastian Lague Intro to Game Development with Unity and C#:

     
    inigo5897 likes this.