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How to set GameObject's transform in ControlPlayableAsset?

Discussion in 'Timeline' started by saki, Sep 20, 2017.

  1. saki

    saki

    Joined:
    Aug 12, 2014
    Posts:
    8
    Hi guys.
    When I add a ControlPlayableAsset in Timeline's control track, and set a particle prefab in its property. It can spawn the the particle object in runtime. But it can only set particle object's parent transform. How to set the spawn object's transform after spawn in Timeline's Editor? I don't want to set prefab's transform, because I want to use the prefab multi times.

    Thanks.
     
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