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How to set correct size in HLOD topmost LOD Group?

Discussion in 'Entity Component System' started by daschatten, Aug 6, 2019.

  1. daschatten

    daschatten

    Joined:
    Jul 16, 2015
    Posts:
    208
    Hey,

    i tried to setup HLOD according to Megacity. In my hierarchy there is a LOD Group with a HLOD in a subscene. The LOD Group has no renderers attached, they are set in the HLOD component. There are more LOD Groups below this parent. Everythink works fine except the topmost LOD Group has always size 1. It doesn't calculate the bounds from the sub LOD Groups / meshes. In Megacity in Wall_Section_01 there is a size of 556.4945 set (debug view). If i hit recalculate it changes to 1. In my setup recalculate is disabled.

    Can this be solved somehow?

    I'm using Unity 2019.1.12f.

    Thanks,
    daschatten