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How to set build options?

Discussion in 'Unity Build Automation' started by John1515, Jul 24, 2020.

  1. John1515

    John1515

    Joined:
    Nov 29, 2012
    Posts:
    249
    I am looking to pass both Development and AllowDebugging options through BuildPipeline.BuildPlayer to my cloud build. However, where/how should I format my script? In a normal monobehaviour? Or in some editor script? I can't find any good docs on cloud build..
     
  2. victorw

    victorw

    Joined:
    Sep 14, 2016
    Posts:
    459
    Once you have created a build target, you can configure these by activating the "Development Builds" option under Config -> Advanced Options for your build target.

    Screen Shot 2020-07-24 at 2.20.05 PM.png