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Discussion in 'Animation' started by hychum2, Jul 14, 2017.
I want to set the animation clip to legacy through editor script, is that possible?
In a desperate attempt, I try to set it with this code with no success, Does anyone know Is this even close?
private void OnPreprocessAnimation()
Debug.Log ("AssetProcess: Importing animation");
var modelImporter = assetImporter as ModelImporter;
modelImporter.clipAnimations = modelImporter.defaultClipAnimations;
modelImporter.clipAnimations.SetValue ("Legacy", long.Parse("true"));
AnimationClip has a .legacy bool property. Doesn't it work to just set that?
Hi baste, thanks for replying!
I need to change it to legacy in editor because I need to pack it into assetbundle. It doesn't work if it is set with AnimtionClip .legacy after the asset bundle is unpack.