Search Unity

How to set an Addressable Group remote ?

Discussion in 'Addressables' started by Kiupe, May 22, 2019.

  1. Kiupe

    Kiupe

    Joined:
    Feb 1, 2013
    Posts:
    524
    Hello,

    It's been a while since I give Addressable Asset a try and I'm a bit lost here. I'm trying to achieve something simple, loading a scene which is an AddressableAsset inside a remote group. But I don't really understand all the group properties and how to configure it in oder to simulate a remote group. Is there an up to date documentation ?

    Thanks
     
    Opeth001 likes this.
  2. Kiupe

    Kiupe

    Joined:
    Feb 1, 2013
    Posts:
    524
    Sorry to bump that post. Is there any up to date documentation about groups ?

    Thanks
     
  3. DevCase3DUnity

    DevCase3DUnity

    Joined:
    May 20, 2019
    Posts:
    5
    Select the group in the Addressables window and you should see the properties in the Inspector. For the Build and Load path select RemoteBuildPath and RemoteLoadPath. U can configure those remote paths in your profile by clicking the Inspect Profile Setting under the profile button in the Adressables window :D
     
    lloydv and unity_bill like this.
  4. Kiupe

    Kiupe

    Joined:
    Feb 1, 2013
    Posts:
    524
    Thanks.