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How to set a NavMesh via script?

Discussion in 'Navigation' started by vzum, Feb 2, 2020.

  1. vzum

    vzum

    Joined:
    Feb 2, 2020
    Posts:
    7
    So I am calling a SetDestination function, but the error says "It can be only called if its placed on a NavMesh". I saw tutorials making navmeshes in inspector, but my terrain is generated using scripts, so I cant do anything with it in the inspector. So I was thinking about a way to set the blocks, which are used to build the terrain, to the NavMesh in script when they are being generated. However I wasnt able to find anything online. Is there any way to do this, or a similar thing?