I was surprised to see the event manager apparently gone from 2019 Unity, and no replacement system existing (the new UI message system requires a target). I'd like a simple messaging system in my game. With subscribers and being able to trigger events from anywhere without having to link in all the recipients. In 2018 and before I would've used the event manager, but that's gone it seems. So how to do it now in 2019 and 2020? Specifically, I have a static class to hold global data, and if at all possible would like to send messages from there as well. (having at least one parameter on it would be really nice as well) (sidenote: Unity is increasingly being bogged down by so much outdated examples and code on the Internet that doesn't work anymore in the current versions.