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Question How to send a class to clients and server that does not exist as a component?

Discussion in 'Multiplayer' started by miccalisto, Apr 24, 2023.

  1. miccalisto


    Feb 20, 2018
    I figured a class can be send via netcode by using NetworkObjectReference if the class has a networkobject attached to it's gameobject. But what about classes that don't inherit from any behaviour and don't exist as a component in the game? That means the class is created via constructor like new Class().

    How to solve this problem, please?
  2. CodeSmile


    Apr 10, 2014
    Look into INetworkSerializable and send it via RPC.