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Unity's version control component has been upgraded to Plastic SCM.

How to selectively revert local changes, how to selectively publish local changes?

Discussion in 'Unity Collaborate' started by XRA, May 29, 2019.

  1. XRA

    XRA

    Joined:
    Aug 26, 2010
    Posts:
    265
    *EDIT* this was about being able to selectively publish or revert multiple files from the Collab drop down window, the main issue was I had some 100+ folders marked for delete in collab (but they were not actually intended to be deleted), so I had to go through and revert 1 by 1 in order to reach the Packages/Manifest.json (end of list due to alphabetical order)

    I couldn't submit the manifest since it was outside of the Assets folder (can only selectively submit stuff in assets)

    Overall it would have been faster if i could just select from the list of recognized changes and submit (or revert, multiple at a time)

    I then saw the recent blog post about Collab, so I understand it is undergoing changes :) I ended up resolving the weird wants-to-be-deleted folders and got the manifest submitted so things are generally working again.
     
    Last edited: May 29, 2019
    Ryan-Unity likes this.