you'd have to render your own visualization of the spherecast based on the data you're sending to the spherecast.
thank you, i can simply instantiate an object an then put the objects transform.position to the hit.point.. but i do not exacly what the hit.point i want the center of the hit.point which from the sphere cast. this picture should demonstate what i mean.. is this possible in a simple way? i was able to do it through calculation but it doesnt work for all situation im hoping for something simpler and better.. i would think the hit.point would give the intersection of the 2 spheres
yes, you can hm, if you don't mind I post my asset here. https://assetstore.unity.com/packages/tools/physics/raycast-gizmos-visualizer-94754 enable the youtube subtitle for more infomation if you wanted to draw by your way, I can only share the Gizmos API I used on the video. the rest is on your own.