Hi guys! Is there any way to see the Uv Map of an object inside Unity? I know i can see the lightmap UV, but i want to see how the UV is unwrapped for the textures of the objects. Thanks a lot!
what the F*** is wrong with this engine if it doesnt even have a built in UV viewer but relies on plugins for that?
People have also made their own implementations to display UVs, here's one freely available that might work (I have not used it myself.) https://unitylist.com/p/b4d/UV-Viewer
On the topic of "why doesn't Unity have a built in UV viewer?" It doesn't because it's not a mesh creation tool. You make meshes and do the UV mapping for those meshes in external tools. I've never worked with any engine that had a built in UV viewer, because other tools exist for that purpose. ProBuilder was a third party tool that lets you build basic level geometry meshes that Unity bought and is now part of Unity. And as you can build meshes in Unity with it, it includes a UV viewer via its UV Mapping tools. Though as far as I know you can only view / edit UVs of ProBuilder meshes, not any arbitrary mesh asset, though I could be wrong on that as I've never tried.
You are correct, you have to convert to a ProBuilder mesh. For my use case I was generating procedural meshes in unity including UVs. I wasn’t confident in my uv math projection so being able to view it in unity sped up the debugging. I will say it was a pain saving the asset out and converting it to a proBuilder mesh but better than nothing.
Mainly for lightmaps, yeah. Unity has that too, as mentioned by the OP. Though I guess Unreal's is generalized a bit so you can view other UVs than just those for lightmapping, but that's the primary reason it exists. Both are doing auto-generated UVs for lightmaps.
Well, Unity has the UV viewer as well: It's available in the inspector tab, if you select your mesh and choose "UV Layout"
Hi, sorry I'm trying to bring up the UV viewer. Can you get a bit more specific please? Clicking on the mesh brings up the import settings in the inspector. Trying to make a texture scroll but its really squashed so want to see what the UVs are to figure out the problem. Thanks in advance