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How to save the memory data in profilier into text

Discussion in 'Editor & General Support' started by Blastom, Mar 28, 2019.

  1. Blastom

    Blastom

    Joined:
    Aug 13, 2013
    Posts:
    24
    After taking a detailed sample of memory usage in Unity Editor Profilier, the editor shows us a long list of assets and other memory costing stuffing on the frame.


    As the list is super long and hard to analyze without Excel, I want to find a way to export the data into text or other format that can be opened by Excel.

    I've even tried to manually copy the list line by line, and to use editor script with Profilier class, but no luck.

    Is it possible to do without heavily modification on the editor itself?