Hello. I wanted to ask how should I be saving player data like inventory, position, stats, etc. on a server. Let's assume a scenario where the player is playing the game, and he picks up an item off the ground and now it should be added to his inventory. How am I supposed to update the server to add this item to the player's inventory? The only way I know of to implement this system is a RESTful POST request to the server once an item needs to be added to the player's inventory that is saved in a database. But if the game revloves around constantly picking up items, then the server would be bombarded with POST requests constantly. Is there a better way to hold a player's data on a server in real time?