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Question How to save AudioSource volume that's being set during playtesting?

Discussion in 'Audio & Video' started by AndrejTonschmied, Dec 21, 2020.

  1. AndrejTonschmied

    AndrejTonschmied

    Joined:
    Jun 6, 2017
    Posts:
    1
    Hey guys,

    I'm new to Unity Audio. I come from middleware and UE4, but now working on a super sexy Unity project and I want to learn all about Unity Audio and make it sound great! :)

    My problem is that I can only tweak volumes of AudioSources in the scene during playtesting, but after I stop the session, the volumes get reset. I get it, everything has to be reset. But I wonder how I am supposed to mix the individual AudioSources in relation to each other. I am sure I am missing something.

    Another specialty is that the game is 2d and the audio listener is stuck to the character. So I can not really "fly through the world" as I could in a 3D game.

    But yeah, I am sure I am missing something and will learn something exciting that will help this game get released with sweet audio! :)

    Thanks a ton fellas! Unity is AMAZING! I really love all the audio related systems, the mixer is greeeeat!