I been trying to save an animation clip on run time. it works fine on editor using Code (CSharp): AssetDatabase.CreateAsset(clip, path); But the problem is that AssetDatabase isn't something used with IOS so i cant build with it. I tried looking for many solutions but i didn't find anything that points to how it is possible to do such a thing. Saving it as a byte array isn't working for me cause i didn't find a valid way to turn an animation clip into one. i strongly believe that there must be a way to save an animation clip straight to the asset folder. Any help would be much appreciated!