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Question How to sample the animation before Animation Rigging IK is applied.

Discussion in 'Animation' started by UltraRobot, May 30, 2022.

  1. UltraRobot

    UltraRobot

    Joined:
    Dec 6, 2019
    Posts:
    27
    I'm trying to adjust a walking animation with IK to match the ground. However I can't seem to actually find the pose of the animation if the IK is enabled. With HumanoidIK I can get the position of the foot from the animation, and make decisions about how it should align to the ground with IK, but with animation rigging the only position I get when IK is enabled, is the IK solved position of the foot. I can't see how I can use this system to modify an animation with IK, am I missing something?
     
  2. UltraRobot

    UltraRobot

    Joined:
    Dec 6, 2019
    Posts:
    27
    I just realized there's an Animation Rigging sub-forum, where these issues are discussed. I didn't see it because it's not part of the sub-forums on the front page, but a title-like link at the top of this forum. Would be nice if it was added to the front page, I should have posted there.