I'm working on computer simulation software company. We have a biggest issue how to render huge data visualizations on common web browser and Unity 5.0 WebGL platform may be fit enough, though. But a problem is that Unity 5.0 WebGL is not working on Microsoft IE 11 is most popular web browser now. (IE 11 possess markets 75% over in South Korea) I'm making simulation, so don't care about WebAudio supports. Is it possible that programmatically force to run Unity WebGL contents in IE 11 without WebAudio support?