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How to run a custom ISimulation of modified UnityPhysics?

Discussion in 'Physics for ECS' started by Mr-Mechanical, Dec 9, 2019.

  1. Mr-Mechanical

    Mr-Mechanical

    Joined:
    May 31, 2015
    Posts:
    507
    Hello,

    I've developing a custom physics engine (for very custom behaviour) that uses some components of UnityPhysics. Since there are options for Havok/UnityPhysics. How does one create a custom ISimulation so that is run properly. Specifically my ISimulation is similar UnityPhysics ISimulation with some modifications.

    Thanks.
     
    gameDevMode likes this.