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How to rotate Wheel Collider?

Discussion in 'Immediate Mode GUI (IMGUI)' started by zzizioziom, May 18, 2014.

  1. zzizioziom

    zzizioziom

    Joined:
    May 15, 2014
    Posts:
    15
    My wheel collider set the collidion wrong on the Blender model, as you can see on the image. How to fix it? Thank You.

    $col.png
     
  2. s-d

    s-d

    Joined:
    Dec 4, 2013
    Posts:
    2
    the easiest way to fix this is by making the wheel model a child of an empty gameobject, rotating it properly and then having the WheelCollider on the empty gameobject itself

    other solution (which is better for the future) is before exporting any models out of blender, change its rotation like this...
    > Object mode
    > Rotate on the X axis -90
    > Rotate on the Y axis 180
    > CTRL + A > Apply rotation
    > export FBX with Forward: Y and Up: Z
    this will fix any weird rotations when importing the model in Unity as .FBX
     
    Alaadel likes this.
  3. nikolov63david

    nikolov63david

    Joined:
    Jul 12, 2021
    Posts:
    1
    hey bro i followed the steps that you are showing but i still have the same problem
    any other solutions

    upload_2021-7-14_17-23-23.png
     

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