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Question How to rotate the custom cubemap for reflection probe?

Discussion in 'High Definition Render Pipeline' started by DD_Victor, Sep 29, 2023.

  1. DD_Victor

    DD_Victor

    Joined:
    Nov 15, 2022
    Posts:
    2
    Hey all!
    I have a project where I rendered high quality 360 images on Blender, and now i'm working on a VR version of it. I want to use my own 360 render as reflection cubemap which works just fine, except by it's being flipped!
    I tried a lot of things but I can't rotate or flip it! Do I really need to render another image facing oposite side in order to get it to work?
    Thanks! Screenshot 2023-09-29 164307.png
     
  2. anthony_enns

    anthony_enns

    Joined:
    Jul 25, 2021
    Posts:
    2
    Same issue here - curious if you ever found a solution
     
    DD_Victor likes this.
  3. DD_Victor

    DD_Victor

    Joined:
    Nov 15, 2022
    Posts:
    2
    No man, I gave up the project in Unity and did in Unreal.
     
  4. stigmamax

    stigmamax

    Joined:
    Jun 30, 2014
    Posts:
    292
    after 10 years of Unity, I'm tempted to do the same thing