Hey all! I have a project where I rendered high quality 360 images on Blender, and now i'm working on a VR version of it. I want to use my own 360 render as reflection cubemap which works just fine, except by it's being flipped! I tried a lot of things but I can't rotate or flip it! Do I really need to render another image facing oposite side in order to get it to work? Thanks!