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How to rotate particles to the rotation of the parent, but not the ones already spawned ?

Discussion in '2D' started by joxthebest314, Jun 13, 2020.

  1. joxthebest314

    joxthebest314

    Joined:
    Mar 31, 2020
    Posts:
    95
    I tried to do some particles following the rotation of the parent (but only when they spawn, after that, they are supposed not to move). I tried to apply the "align to rotation" parameter, but it rotates ALL the particles, even the ones already in the scene.

    Is there a way to apply rotation only to new particles ?