Search Unity

Question How to rotate multiple tiles as a group in the tile map? To keep the tile respective position.

Discussion in 'Editor & General Support' started by maxkcy, Dec 4, 2022.

  1. maxkcy

    maxkcy

    Joined:
    Oct 11, 2021
    Posts:
    62
    I want to be able to rotate the tiles as a single unit, or group, to keep their repective position to the surrounding tiles. For example, when I rotate a multi-tile building, the tiles rotate, and then I have to reposition the tiles. I want to know, is there a way to rotate and automatically reposition?

    upload_2022-12-4_14-36-11.png
     
    Last edited: Dec 4, 2022
  2. killians45

    killians45

    Joined:
    Jan 6, 2023
    Posts:
    2
    Well, I have KIND of a solution. When selected (edit) in the tile pallet OR if you have the grid selected in the scene you can use [ or] to rotate on one axis and <shift> [ or ] on the other. X and Y, and only at 90 angles, but it does move the entire selected multi tile unit as one. Now, as far as rotating a entire tileset as if doing it in the transform.rotation well... I haven't found a short cut or easy way to do that. I'm looking, though because I've just come across the need for that myself.
     
  3. maxkcy

    maxkcy

    Joined:
    Oct 11, 2021
    Posts:
    62
    What's is [or]?