Search Unity

How to rotate entire animation by 180

Discussion in 'Animation' started by aldrnari7635, Oct 7, 2018.

  1. aldrnari7635

    aldrnari7635

    Joined:
    Oct 2, 2017
    Posts:
    35
    one of my animations is off. It's supposed to jump forward, but she turns around and jumps back. Is there a way to make her anitmations play facing the other direction. I found a way to set the start and stop times in the animation panel. Just need a way to turn her around by 180 Degrees. Anyone have any advice?
     
  2. Goatogrammetry

    Goatogrammetry

    Joined:
    Apr 27, 2017
    Posts:
    197
    Check your import settings perhaps?
     
  3. aldrnari7635

    aldrnari7635

    Joined:
    Oct 2, 2017
    Posts:
    35
    i'm not sure how that is supposed to help. Can you provide more details? I'm trying to get this arrow to point the exact oppsite direction.
     

    Attached Files:

    • fff.JPG
      fff.JPG
      File size:
      8.2 KB
      Views:
      678
    Last edited: Oct 7, 2018
  4. Goatogrammetry

    Goatogrammetry

    Joined:
    Apr 27, 2017
    Posts:
    197
    Well I had this kind of trouble -- So Unity has what it thinks is forward, but they keep that a secret from all artists until you have done a ton of work and you cant change it. Now, assuming the animation is on the correct avatar (import settings for the animation, rig tab-- This has to be set and applied first before the secret menu items turn visible. You knew that, right? No? You'd have figured it out in a few weeks of pulling your hair out, dont worry...) and that avatar has root motion, and you go to the import/animations tab, there's some dropdowns. Root Motion Rotation/Based Upon(At Start) then select Original. Try stuff like that.
     
  5. aldrnari7635

    aldrnari7635

    Joined:
    Oct 2, 2017
    Posts:
    35
    can you dumb it down and be more clear? What buttons do i push to rotate one animation in the characters libary of 50 animations?