Hi. If I animated a character throwing a ball do I have to animated the balls entire animation? Or can I at some point disengage timeline from controlling the ball and let physics take over? e.g. I animated a character's throw animation.. I animate the ball going along the same path as the arm, then when throw animation is over I animate the ball flying at a certain direction. At some point the ball will hit a wall and bound and gravity also should affect it, however animating all that would be a pain, it would be good if I can let physics take complete control after the ball leaves the hand. How would we do that in Timeline?