Is there a way of using Unity's API to build an output path for a BuildPlayer call that includes the correct file extension depending on the output target? Currently, we have to implement this logic ourselves, e.g. when building for Standalone Windows, append ".exe" to the path, when building for Android, append ".apk" and so on. It's totally doable, but feels like redundant code, since Unity is already handling all of this internally. Am I simply missing the API call to get this extension or default output path where I can extract the extension or something like this?