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How to retarget MOCAP animation with an Humanoid Skel

Discussion in 'Animation' started by Balrog, Jun 16, 2014.

  1. Balrog

    Balrog

    Joined:
    Dec 17, 2013
    Posts:
    14
    Hi all,

    With my team, we work on a project with MOCAP animations.
    We have a skel with 3 spine and RollArms.

    When i retarget my animation on a humanoid skel in unity i have'nt the good animation because unity humanoid skel is so basic (2 spine, no rollarms..).
    The movement is misaligned.. (i think its because i have keyframe on my Spine2 and it not recognize by the basic humanoid skel of unity mecanim).

    So, my question is : It is possible to upgrade the basic humanoid skel and adding my additional bones ?

    I know , i can have my animation with generic mode but i want to try Humanoid for this project and use IK.

    Thanks for help !
     
  2. Mecanim-Dev

    Mecanim-Dev

    Unity Technologies

    Joined:
    Nov 26, 2012
    Posts:
    1,675
  3. Balrog

    Balrog

    Joined:
    Dec 17, 2013
    Posts:
    14
    Yes i read this post, thx for your help !