Hi, I have a Unity project which has been developed for Android and I want to build it out onto iOS. My problem is, whenever I perform the conversion build, all the texture files get re-imported using a different format. This causes big performance problems and indeed some functional problems. As a result, I need to spend a couple of hours each time finding every texture file and modifying its import properties. Is there any workflow or tool that can be used to retain the import settings? This is my current conversion workflow: On my PC with the Android build, most of my textures are using ECT2 8 bit (alpha) or ECT2 4 bit (without alpha) format. Copy the project folder over to my Mac and open the project in Unity there. Unity complains about the Android build platform and reimports everything to suit the Mac platform. Once that is complete, I go to Build Settings and rebuild for the iOS platform. This triggers another reimport. Once that is complete, all of the textures have changed to PVRTC format. So I then have to pick through all the textures I can find, tick "Override for iOS" and set the format back to ECT2. There has got to be a better way of doing this. Any suggestions would be appreciated.