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How to resolve incompatibility between Color Space and current settings?

Discussion in 'AR/VR (XR) Discussion' started by blooified, Mar 12, 2017.

  1. blooified

    blooified

    Joined:
    Mar 12, 2017
    Posts:
    1
    So i'm making a vr game for android but I can't click the build button because i need to fix the incompatibility between Color Space and current settings but I don't know how. Please help!
     
    meckstss, fiqhalfatih14 and isba like this.
  2. summitgamesentertainment

    summitgamesentertainment

    Joined:
    Sep 30, 2016
    Posts:
    17
    Go to File> Build> Player Settings> Other Settings> Color Space > Change the option from Linear to Gamma.

    This has because if you have graphics rendered as a Deferred or Forward. Gamma selection will resolve the issue.

    Please mark this answer as correct, if it resolves your issue. Thank you. :)
     
    kshitijv, Kirgar, jcharomo and 154 others like this.
  3. jproctor

    jproctor

    Joined:
    May 14, 2016
    Posts:
    2
    Great result I was having the same problem, thank you so much John
     
  4. Mars91

    Mars91

    Joined:
    Mar 6, 2012
    Posts:
    542
    You can also set the required API to Vulkan+OpenGLES3
     
    NewMagic-Studio likes this.
  5. Arrow-1995

    Arrow-1995

    Joined:
    Nov 14, 2015
    Posts:
    5
    Use minimum API level Android 4.3
     
  6. halilibrahimcapa

    halilibrahimcapa

    Joined:
    Dec 21, 2017
    Posts:
    3
    UnityEditor.BuildPlayerWindow + BuildMethodException: Komut dosyalarının düzenleyicide derleme hataları olması nedeniyle Player'ı oluşturma hatası
    UnityEditor.BuildPlayerWindow + DefaultBuildMethods.BuildPlayer'da (BuildPlayerOptions seçenekleri) [0x0020e] C: \ buildslave \ birlik \ yapı \ Düzenleyici \ Mono \ BuildPlayerWindowBuildMethods.cs'de:
    UnityEditor.BuildPlayerWindow.CallBuildMethods adresinde (Boolean askForBuildLocation, BuildOptions defaultBuildOptions) [0x00065] C: \ buildslave \ birlik \ yapı \ Düzenleyici \ Mono \ BuildPlayerWindowBuildMethods.cs'de: 88
    UnityEngine.GUIUtility: ProcessEvent (Int32, IntPtr)

    How can I fix the error?
     
  7. bananadev_

    bananadev_

    Joined:
    Nov 6, 2018
    Posts:
    6
    If you are trying to export to iOS, instead of changing the mode from Linear to Gamma, (which affects the graphics quality badly), just follow the instructions and remove the OpenGL2.0 thing and disable auto graphics API...

    Hope that helps. :)
     
  8. Buqui

    Buqui

    Joined:
    Nov 17, 2018
    Posts:
    1
    gracias amigo me salvaste¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
     
    ijohnpaul23 likes this.
  9. kucaantunes

    kucaantunes

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    Apr 21, 2019
    Posts:
    1
    Thanks dude. It helped a lot
     
  10. Athir-

    Athir-

    Joined:
    Jul 8, 2018
    Posts:
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    just reset the player setting, it works for me
     
  11. arpitdps1

    arpitdps1

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    Dec 2, 2020
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    Thanks a lot. It helped!
     
  12. eumarciogd

    eumarciogd

    Joined:
    Jul 23, 2015
    Posts:
    4

    Thank you
     
  13. amancomingsoon25

    amancomingsoon25

    Joined:
    Jun 3, 2021
    Posts:
    3
    wa bete wa
     
  14. mmtmn

    mmtmn

    Joined:
    Jul 12, 2021
    Posts:
    1
    Requested RenderTexture with sRGB format. sRGB formats are not supported in gamma mode, fallback to a UNorm format. Use a UNorm format instead of sRGB to silence this warning.
    UnityEditor.EditorGUI/PopupCallbackInfo:SetEnumValueDelegate (object,string[],int)

    anybody?
     
  15. paymanbehnami

    paymanbehnami

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    Aug 21, 2018
    Posts:
    3
  16. azwadabid

    azwadabid

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    Feb 10, 2021
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    1
  17. UnityFanOMG

    UnityFanOMG

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    May 3, 2020
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    Thanks! 2022.1.0b here
     
  18. ufulio

    ufulio

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    May 7, 2013
    Posts:
    52
    thanks alot 2021.3
     
  19. moziel

    moziel

    Joined:
    Apr 3, 2018
    Posts:
    1
    Linear color requires WebGL 2. You can uncheck "Automatic Graphics API" to disable WebGL 1 and enable WebGL 2.

    In Unity 2021 Go to: Edit> Project Settings > Player > Other Settings> uncheck "Automatic Graphics API".

    It works for me, but, if the focus browser does not suport the functionality, you can have some issues. See: https://blog.unity.com/technology/linear-rendering-support-with-webgl-2-0
     
  20. hurrikenna

    hurrikenna

    Joined:
    Oct 8, 2022
    Posts:
    1
    Yep! worked for me